Please forward this error screen to 198. This article’s tone or style may not reflect the encyclopedic adults and children modeling used on Wikipedia. See Wikipedia’s guide to writing better articles for suggestions. A toy is an item that is used in play, especially one designed for such use.
Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used to make toys. Many items are designed to serve as toys, but goods produced for other purposes can also be used. The origin of the word “toy” is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children.
Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth. Little horse on wheels, Ancient Greek children’s toy. Most children have been said to play with whatever they can find, such as sticks and rocks. Toys and games have been unearthed from the sites of ancient civilizations. They have been written about in some of the oldest literature.
The earliest toys are made from materials found in nature, such as rocks, sticks, and clay. Thousands of years ago, Egyptian children played with dolls that had wigs and movable limbs which were made from stone, pottery, and wood. The oldest known mechanical puzzle also comes from Greece and appeared in the 3rd century BC. The game consisted of a square divided into 14 parts, and the aim was to create different shapes from these pieces. Toys became more widespread with the changing attitudes towards children engendered by the Enlightenment.
Children began to be seen as people in and of themselves, as opposed to extensions of their household and that they had a right to flourish and enjoy their childhood. Hoops have long been a popular toy across a variety of cultures. In the nineteenth century, the emphasis was put on toys that had an educational purpose to them, such as puzzles, books, cards and board games. Religiously themed toys were also popular, including a model Noah’s Ark with miniature animals and objects from other Bible scenes. More complex mechanical and optics-based toys were also invented. Carpenter and Westley began to mass-produce the kaleidoscope, invented by Sir David Brewster in 1817, and had sold over 200,000 items within three months in London and Paris. The golden age of toy development was at the turn of the 20th century.
Real wages were rising steadily in the Western world, allowing even working-class families to afford toys for their children, and industrial techniques of precision engineering and mass production was able to provide the supply to meet this rising demand. Puzzles became greatly fashionable as well. In 1893, the English lawyer Angelo John Lewis, writing under the pseudonym of Professor Hoffman, wrote a book called Puzzles Old and New. It contained, amongst other things, more than 40 descriptions of puzzles with secret opening mechanisms. During the Second World War, some new types of toys were created through accidental innovation. After trying to create a replacement for synthetic rubber, the American Earl L. The act of children’s play with toys embodies the values set forth by the adults of their specific community, but through the lens of the child’s perspective.
Within cultural societies, toys are a medium to enhance a child’s cognitive, social, and linguistic learning. In some cultures, societies utilize toys as a way to enhance a child’s skillset within the traditional boundaries of their future roles in the community. In Saharan and North African cultures, play is facilitated by children through the use of toys to enact scenes recognizable in their community such as hunting and herding. The value is placed in a realistic version of development in preparing a child for the future they are likely to grow up into.