This Area of Learning comprises the subjects of projects children mathematics around us, history and science and technology. Progression Grids The following documents illustrate the statutory requirements as suggested learning intentions.
They can be used to help plan learning, teaching and assessment in this area. More Ideas for Connected Learning can be found from our Ideas for Connected Learning page. Woven in Ulster: Ulster-Scots and the Story of Linen This Key Stage 2 resource explores the role of the Ulster-Scots community in the linen industry from cottages to factories and finally to its demise in the twentieth century. Earth Science This resource provides information and ideas to bring Earth Science to the classroom in practical and relevant ways for pupils in Key Stage 2. Primary Upd8 Primary UPD8 makes science relevant using the power of topicality.
Every day interesting science pops out of the news. Anything’s Possible – Irish Medium Is Féidir Gach Aon Rud! Anything’s Possible Audio Recording – Irish Medium 4. Out of This World – Building Learning Children are fascinated by the mystery of Outer Space. In Out of This World children design and create a 3D model of an environmentally friendly hotel in a bid to encourage space tourism. They can help you plan the learning, teaching and assessment of this area. They can also support the reporting of progress in the development of TSPC.
Useful Links Global Learning Programme – This website provides schools with resources, case studies and information on local training that will support them to educate for a fair and sustainable world through all areas of the curriculum. Eat, Taste and Grow – A resource on food and local produce, developed in a collaboration between safefood and The Public Health Agency. The Eco-Schools website offers ideas and resources for learning activities on 10 environmental topics, linked to many curriculum subjects. Please forward this error screen to 192. They also should be familiar and comfortable with using the Scratch programming language. An offline version of the Scratch tool should be downloaded and available on each team’s laptop.
Teams that advance to the semifinalist level, based on written test performance, will perform a challenge using the Scratch programming language. Semifinalist teams will receive the challenge on site and will have two hours to complete it. PLEASE NOTE: Semifinalist teams MUST have a version of this program available for offline use, as there will be no Internet access available during the semifinalist level of the competition. For 2018 all four wheels must be completely exposed.